I enjoyed this game and it's definitely worth the price of admission. The aesthetics are especially on point and I'd love to see more in this vein. I also very much enjoyed the allusions to quantum superposition and how, in the case of our protag(s), observation can literally elicit definition. The brief bits of world building and the tête-à-tête between the characters were entertaining as well, for the most part. However, it's hard to glean if it's the writer or the characters that are (actually or intentionally) confused. IMO, it seems a bit banal to pad the narrative with religious scripture when the characters themselves admit to their ignorance of it. Doing so also limits the purview of "God" exclusively to the referenced dogma (in this case Christianity, et al), which is stifling and kinda pedestrian af, as it's become a standard story telling trope in various media. Even with the apparent glut of information and tactile simulation that exists in the futuristic internet holo-deck of "the Virt", the characters have absolutely no discussion of any other deities or ideology?
All this made me feel like the characters were mostly juvenile and desperately grasping at straws to make sense of their final moments, which made it seem like they abandoned any integrity they may have previously held (and yes, while death and dignity are mutually exclusive, one always has the choice to die with integrity). From a writing perspective, I understand why the biblical references are there as it's a tried and true method to segue into a bespoke story (and of course it could've meant something greater/personal to the writer/dev, which is debatably valid). While I truly believe the discussion of a higher power has a place in this narrative, I just think the way it was used here was mostly inane and would've massively benefited from less dogmatic specificity. Again, a good and valuable game, but one that needed to play more than a single narrative note.